BarbaneradL16 (In proceedings)
|
Author(s) | Franco Barbanera and Ugo de' Liguoro |
Title | « A Game Interpretation of Retractable Contracts » |
In | Coordination Models and Languages - 18th IFIP WG 6.1 International Conference, COORDINATION 2016, Held as Part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016, Heraklion, Crete, Greece, June 6-9, 2016, Proceedings |
Series | Lecture Notes in Computer Science |
Editor(s) | Alberto Lluch-Lafuente and José Proença |
Volume | 9686 |
Page(s) | 18-34 |
Year | 2016 |
Publisher | Springer |
Abstract |
In the setting of contract theory, retractable contracts have been defined to formalize binary session protocols where the partners can go back to certain particular synchronization points when the session gets stuck, looking for a successful state, if any. In the present paper we propose a three-party game-theoretic interpretation of client/server systems of retractable contracts. In particular, we show that a client is retractable-compliant with a server if and only if there exists a winning strategy for a particular player in a game-theoretic model of contracts. Such a player can be looked at as a mediator, driving the choices in the retractable points. We show that winning strategies for the mediator player correspond to orchestrators in a system of orchestrated client/server sessions, and vice versa. |
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@inproceedings{BarbaneradL16,
volume = {9686},
author = {Franco Barbanera and Ugo de' Liguoro},
series = {Lecture Notes in Computer Science},
booktitle = {Coordination Models and Languages - 18th {IFIP} {WG} 6.1
International Conference, {COORDINATION} 2016, Held as Part of
the 11th International Federated Conference on Distributed
Computing Techniques, DisCoTec 2016, Heraklion, Crete, Greece,
June 6-9, 2016, Proceedings},
editor = {Alberto Lluch{-}Lafuente and Jos{\'{e}} Proen{\c{c}}a},
abstract = {In the setting of contract theory, retractable contracts have been
defined to formalize binary session protocols where the partners
can go back to certain particular synchronization points when the
session gets stuck, looking for a successful state, if any. In the
present paper we propose a three-party game-theoretic
interpretation of client/server systems of retractable contracts.
In particular, we show that a client is retractable-compliant with
a server if and only if there exists a winning strategy for a
particular player in a game-theoretic model of contracts. Such a
player can be looked at as a mediator, driving the choices in the
retractable points. We show that winning strategies for the
mediator player correspond to orchestrators in a system of
orchestrated client/server sessions, and vice versa.},
title = {A Game Interpretation of Retractable Contracts},
tag = {{COORDINATION'16}},
localfile = {http://www.di.unito.it/~deligu/papers/BdLCoord2016.pdf},
publisher = {Springer},
doi = {10.1007/978-3-319-39519-7_2},
year = {2016},
pages = {18-34},
}
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