3rd Workshop on Emotion and Sentiment in Social and Expressive Media: User Engagement and Interaction
Workshop Program - ESSEM 2017
Long papers (L): each presentation should be no longer than 25 minutes; at least 5 minutes are for questions and discussion.
Short papers (S): each presentation should be no longer than 15 minutes; at least 5 minutes are for questions and discussion.
8:30 – 9:00 Registration
9:00 - 9:15: Opening
9:15 – 10:00: Invited Talk
Dirk Heylen (University of Twente)
Engagement in Conversation Revisited
Abstract:
Recent years have seen a growing number of studies on "engagement" in conversations. Studies often start with an analysis of the meaning of the term.
There is however no consensus about the meaning and how it should be operationalised in terms of annotation. This makes comparing results and
insights across corpora quite difficult. In this talk I would like to take
stock of the situation. Also I would like to try to offer some suggestions about how to improve dealing with such vague concepts as engagement in
affective computng research.
10,00 – 10,30: Technical Session 1. Chair: Viviana Patti
10:00 - 10-30: J. Fernando Sánchez-Rada; Carlos A. Iglesias; Hesam Sagha; Ian Wood; Bjorn Schuller; Paul Buitelaar
Multimodal Multimodel Emotion Analysis as Linked Data (L)
10:30 – 11:00: Coffee break
11:00 – 12:30: Technical Session 2. Chair: J. Fernando Sánchez-Rada
11:00 - 11:30: Oscar Araque; Marco Guerini; Carlo Strapparava; Carlos Angel Iglesias
Neural Domain Adaptation of Sentiment Lexicons (L)
11:30 - 12:00: Sushant Hiray; Venkatesh Duppada
Agree To Disagree: Improving Disagreement Detection with Dual GRUs (L)
12:00 - 12:30: Viviana Patti; Cristina Bosco; Rossana Damiano
Ethical implications of analyzing opinions, emotions and interactions in social media (L)
12:30 – 14:00 Lunch break
14:00 - 14:45: Invited Talk
Georgios Yannakakis (Institute of Digital Games, Univ. of Malta)
Gold-plating the standards of affect through games
Abstract: How can expressive media help us better understand emotion?
How can they help us reach out towards the golden standard of emotion and model it computationally?
What happens to our emotion manifestations when we interact with expressive media?
What if the very context of emotion becomes a reference point within that interaction?
In this talk I will address these questions and will attempt to reframe the way we view affect annotation and affect
modeling through highly expressive media such as games. Inspired by theoretical frameworks and grounded in empirical evidence,
I will present a number of effective tools and methods for annotating and modeling affect in (and through) games.
14:45 – 15:30: Technical Session 3. Chair: Rossana Damiano
14:45 - 15:15: Shivam Sharma; Pruthvi Raj Myakala; Rajasree Nalumachu; Vinay Kumar Mittal; Suryakanth V Gangashetty
Acoustic Analysis of Infant Cry Signal. Towards Automatic Detection of the Cause of Crying (L)
15:15 - 15:30: Michiko Ohkura; Wataru Morishita; Ryuji Miyazaki; Masato Takahashi; Hiroko Sakurai; Kiyotaka Yaimizu; Akira Nakayama
Affective Evaluation for Material Perception of Bead-coated Resin Surfaces Using Visual
and Tactile Sensations: Further analysis of results of the experiment employing virtual and real environment (S)
15:30 – 16:00: Coffee break
16:00 – 17,30: Technical Session 4. Chair: Viviana Patti
16:00 - 16:30: Pruthvi Raj Myakala; Rajasree Nalumachu; Shivam Sharma; Vinay Kumar Mittal
An Intelligent System for Infant Cry Detection and Information in Real Time (L)
16:30 - 17:00: Mara Pudane
Affective Multi-Agent System for Simulating Mechanisms of Social Effects of Emotions (L)
17:00 - 17:30: Esther Ramdinmawii; Vinay Kumar Mittal
Effect of Different Music Genre: Attention vs. Meditation (L)
17:30 – 17:45 Wrap-up and Closing