icona publicationsPublications

My publications on DBLP, Google Scholar

International Journals

  1. Rapp. A. (2017). From games to gamification: A classification of rewards in World of Warcraft for the design of gamified systems. Simulation & Gaming. doi:10.1177/1046878117697147
  2. Rapp. A. (2017). Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies. Interacting with computers. doi:10.1093/iwc/iwx001.
  3. Rapp, A., Tirassa, M. (2017). Know Thyself: A theory of the self for Personal Informatics. Human-Computer Interaction. doi:10.1080/07370024.2017.1285704
  4. Rapp, A., Cena, F. (2016). Personal Informatics for Everyday Life: How Users without Prior Self-Tracking Experience Engage with Personal Data. International Journal of Human-Computer Studies, 94, 1–17.
  5. Rapp, A., Cena, F., Gena, C., Marcengo, A. & Console, L. (2016). Using game mechanics for field evaluation of prototype social applications: a novel methodology. Behaviour & Information Technology, doi:10.1080/0144929X.2015.1046931
  6. Rapp, A. (2015). Designing interactive systems through a game lens: An ethnographic approach. Computers in human behavior, doi:10.1016/j.chb.2015.02.048
  7. Rapp, A. (2015). A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. International Journal of Technology and Human Interaction 11(1), 2015.
  8. Console, L., Antonelli, F., Biamino, G., Carmagnola, F., Cena, F., Chiabrando, E., Cuciti, V., Demichelis, M., Fassio, F., Franceschi, F., Furnari, R., Gena, C., Geymonat, M., Grimaldi, P., Grillo, P., Likavec, S., Lombardi, I., Mana, D., Marcengo, A., Mioli, M., Mirabelli, M., Perrero, M., Picardi, C., Protti, F., Rapp, A., Simeoni, R., Theseider Dupré, D., Torre, I., Toso, A., Torta, F., and Vernero, F. (2013). Interacting With Social Networks of Intelligent Things and People in the World of Gastronomy ACM TRANSACTIONS ON INTERACTIVE INTELLIGENT SYSTEMS, vol. 3 Issue 1 2013
  9. Cardillo, D., Rapp, A., Benini, S., Console, L., Simeoni, R., Guercio, E., Leonardi, R. (2011). The art of video MashUp: supporting creative users with an innovative and smart application. Multimedia Tools and Applications, Springer, February 2011: 6-29.

International Conferences

  1. c1. Rapp, A. (2016). The Value of Rewards: Exploring World of Warcraft for Gamification Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). New York: ACM, 253-259. doi:10.1145/2968120.2987721. ISBN: 978-1-4503-4458-6.
  2. Rapp, A., Cena, F., Hopfgartner, F., Hamari, J., Linehan. C. (2016). Fictional game elements: Critical perspectives on gamification design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). New York: ACM, 373-377
  3. Marcengo, A., Rapp, A., Cena, F., Geymonat, M. (2016). The Falsified Self: Complexities in Personal Data Collection. In Proceedings of the HCI International Conference. In Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, Lecture Notes in Computer Science, vol. 9737, 351-358. Springer. doi:10.1007/978-3-319-40250-5_34. ISBN: 978-3-319-40249-9.
  4. Rapp, A., Cena, F., Kay, J., Kummerfeld, B., Hopfgartner. F., Plumbaum, T., Larsen, J. E. Epstein, D. A., Gouveia, R. (2016). New frontiers of quantified self 2: going beyond numbers. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16). New York: ACM, 506-509
  5. Rapp, A., Cena, F., Kay, J., Kummerfeld, B., Hopfgartner. F., Plumbaum, T., Larsen, J. E. (2015). New frontiers of Quantified Self: finding new ways for engaging users in collecting and using personal data. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). New York: ACM, 969-972.
  6. Rapp A., Cena F. Affordances for Self-tracking Wearable Devices. In Proceedings of International Symposium on Wearable Computers, ISWC 2015, Osaka, Japan
  7. Sarzotti, F., Lombardi, I., Rapp, A., Marcengo, A., Cena, F. (2015). Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self. In Proceedings of HCI (8) 2015, 518-527.
  8. Rapp, A. (2014). Meaningful game elements for personal informatics. In Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program (ISWC '14 Adjunct). ACM, New York, NY, USA, 125-130
  9. Cena, F., Rapp, A., Marcengo, A., Brizio, B., Hilviu, D. & Tirassa, M. (2014). The Role of Affordance in Cyber-Physical Systems for Behavioral Change. In Proceedings of COIOTE ’14, The First International Conference on Cognitive Internet of Things Technologies. Internet of Things. User-Centric IoT. Revised Selected Papers, Part I. Giaffreda, R. et al. (Eds). LNICST, Vol 150-151. Springer, Berlin. 2015. ISBN 978-3-319-19655-8
  10. Rapp, A. A SWOT analysis of the gamification practices: Challenges, open issues and future perspectives. . In Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics (AHFE 2014).. In Advances in Affective and Pleasurable Design a cura di Yong Gu Ji, Sooshin Choi, 476-487. AHFE Conference, Danvers, MA. ISBN: 798-1-4951-2109-8.
  11. Rapp, A. & Cena, F. Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics. (2014). In Proceedings of the HCI International Conference. In Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, LNCS Volume 8516, 613-622
  12. Rapp, A. & Gena, C. (2014). Immersion and involvement in a 3D training environment: Experimenting different points of view. In Proceedings of IEEE International Conference Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA), 18-23.
  13. Rapp, A. Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements. In Proceedings of Foundation of Digital Games 2013
  14. Rapp, A., Marcengo, A., Geymonat, M., Simeoni, R., Console, L.  E-inclusion as the next challenge for sustainable consumption. In Stephanidis, C. and Antona, M. (Eds.) Universal Access in Human-Computer Interaction. Design Methods, Tools, and Interaction Techniques for eInclusion. LNCS Vol. 8009, 2013, 224-232, Berlin:Springer
  15. Rapp, A., Marcengo, M., Console, L., Simeoni, R. (2012). Playing in the wild: enhancing user engagement in field evaluation methods. In Proceeding of the 16th International Academic MindTrek Conference (MindTrek '12). ACM, New York, NY, USA, 227-228.
  16. Console, L., [...], Rapp, A. et al. WantEat: interacting with social networks of smart objects for sharing cultural heritage and supporting sustainability. In Proceedings of the 20th European Conference on Artificial Intelligence (ECAI2012). Montpellier, France.
  17. Marcengo, A., Rapp, A., Console, L., Simeoni, R. Evaluating WantEat: A social network of people and objects. In Proceedings of AHFE 2014 Book Chapter in Rebelo, F., Soares, M. Advances in Usability Evaluations. Part 2. CRC Press, Taylor & Francis, 2012.
  18. Antonelli, F., [...], Rapp, A., et al. Wheeling around with Wanteat: Exploring Mixed Social Networks in the Gastronomy Domain.. In proceedings of the 2012 International Conference on Intelligent User Interfaces. p. 321-322, New York:ACM, ISBN: 9781450310482
  19. Cena, F., [...], Rapp, A., et al. Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences. In proceedings of ENTER2012, eTourism Present and Future Services and Applications. Helsingborg, Sweden, 24-27 January 2012, p. 179-190, WIEN:Springer Wien NewYork
  20. Marcengo, A., Rapp, A. GeoDrinking: how to extract value from an extended social wine drinking experience. In Proceedings of the 4th International Conference on Applied Human Factors and Ergonomics (AHFE 2012). In  Stephanidis, C. (Ed.) Universal Access in Human Computer Interaction. Context Diversity. LNCS Vol. 6767. 56-65, Berlin: Springer
  21. Marcengo, A., Rapp, A., Guercio, E. The Personas Layering Framework applied to consumer service design for automotive market. . In Proceedings of the 3th International Conference on Applied Human Factors and Ergonomics (AHFE 2010). In Karwowski, W., Salvendy, G. and Tsinghua University (Eds.) Advances in Human Factors, Ergonomics, and Safety in Manufacturing and Service Industries, 310-319, Boca Raton: CRC Press.
  22. Rapp, A., Cardillo, D., Simeoni, R. Console, L., Being a self-director: enhance user creativity with a video mash up tool. In Proceedings of the International Conference on Advances in Computer Enterntainment Technology (ACE '09). ACM, New York, NY, USA, 358-361.
  23. Marcengo, A., Guercio, E., Rapp, A., Personas Layering: a cost effective model for service design in medium-long term Telco research projects. In Kurosu M. (Ed.) Human Centered Design. Lecture Notes in Computer Science Vol. 5619, 2009, 256-265
  24. Castrogiovanni, P., Guercio, E., Marcengo, A., Martini, G., Rapp, A., Telco@Home: a seamless communication project with a user perspective. In Ambient Intelligence and Smart Environments, Volume 2: Intelligent Environments 2009. p. 437-444
  25. Simeoni, R., Geymonat, M., Guercio, E., Perrero, M., Rapp, A., Tesauri, F. Montanari, R.: Where Have You Ended Up Today? Dynamic TV and the Inter-tainment Paradigm. Lecture Notes in Computer Science Vol. 5066, 2008, 238-247
  26. Vellar, A. Simeoni, R., Montanari, R. Rapp, A. A Parasocial Navigation Concept for Movie Discovery. In Proceedings of Interfaces and Human Computer Interaction (IHCI) 2008: 291-296
  27. Simeoni, R. Etzler, L. Guercio, E., Perrero, M., Rapp, A. Montanari, R. Tesauri, F.: Innovative TV: From    an Old Standard to a New Concept of Interactive TV - An Italian Job. In Jacko, J. A. (Ed.) Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments LNCS Vol. 4552, 2007, 971-980

Books and book chapters

  1. Marcengo, A., Rapp, A. Visualization of Human Behavior data: the Quantified Self. Book chapter in VV. AA., Innovative Approaches of Data Visualization and Visual Analytics, IGI Global, 2013

International Workshops

  1. Rapp, A., Marcengo, A., Cena, F. (2016). Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study. UMAP 2016 Extended Proceedings. CEUR Workshop Proceedings, vol. 1618. ISSN: 1613-0073.
  2. Rapp, A., Cena, F., Console, L., Gena, C., Marcengo, A. (2016) A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage. AVI*CH 2016. CEUR Workshop Proceedings, vol. 1621, 11-14.
  3. Cena, F., Likavec, S., Rapp, A., Marcengo, A. (2016). An ontology for quantified self: capturing the concepts behind the numbers. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16). New York: ACM, 602-604. doi:10.1145/2968219.2968329 ISBN: 978-1-4503-4462-3.
  4. Matassa, A. & Rapp A. (2015). Map – making: designing a mobile application for enhancing memories’ retrieval. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '15). ACM, New York, NY, USA, 994-1001
  5. Cena, F., Likavec, S. & Rapp, A. (2015). Quantified Self and Modeling of Human Cognition. In Adjunct Proceedings of the 2015 ACM conference on Pervasive and ubiquitous computing (UbiComp). New York: ACM.
  6. Rapp, A., Cena, F., Hilviu, D. & Tirassa, M. Human Body and Smart Objects. In Adjunct Proceedings of the 2015 ACM conference on Pervasive and ubiquitous computing (UbiComp). New York: ACM.
  7. Hilviu, D. & Rapp, A. (2015). Narrating the Quantified Self. In Adjunct Proceedings of the 2015 ACM conference on Pervasive and ubiquitous computing (UbiComp). New York: ACM.
  8. Cena, F., Likavec, S., Rapp, A., Deplano, M. & Marcengo, A. (2014) Ontologies for Quantified Self: a Semantic Approach. In Workshop Proceedings of 25th ACM Conference on Hypertext and Social Media, HT ‘14.
  9. Cena, F., Lombardi, I., Rapp, A. & Sarzotti, F. (2014). Self-monitoring of Emotions: a novel Personal Informatics Solution for an Enhanced Self-Reporting, In Workshop Proceedings of the 22nd Conference on User Modeling, Adaptation and Personalization UMAP ‘14.
  10. Matassa, A., Rapp, A., Simeoni, R. Wearable accessories for cycling: tracking memories in urban spaces. In Adjunct Proceedings of Ubicomp 2013.
  11. Matassa, A., Rapp, A., Simeoni, R. Designing for smart cities: connecting and binding citizens to urban spaces through a new wearable interactive system. In Adjunct Proceedings of Ubicomp 2013.
  12. Rapp, A., Marcengo, A., Simeoni, R., Console, L. Playing while Testing: How to Gamify a User Field Evaluation. Workshop papers CHI2013
  13. Console, L., [...], Rapp, A., et al. WantEat: an app for supporting sustainable gastronomy. In Workshop on Food for Thought: Designing for Critical Reflection on Food, held in conjunction with DIS 2012. Newcastle, UK
  14. Simeoni R., Marino A., Rapp A., Vernero F. 2012. WantEat and Reward: Slow Technologies for Food. In Workshop on Slow Technology: Critical Reflection and Future Directions, held in conjunction with DIS 2012. Newcastle, UK 2012
  15. Console, L., [...], Rapp, A., et al. WantEat: interacting with "social" networks of intelligent things and people in the world of enogastronomy. In Proceedings of Workshop "Interacting with smart objects", held in conjunction with IUI 2011. Palo Alto, CA, USA
  16. Biamino, G., Grillo, P., Lombardi, I., Marcengo, A., Rapp, A., Simeoni, R., Vernero,F. 2011. “The Wheel”: an innovative visual model for interacting with a social web of things. In Workshop on Visual Interfaces to the Social and Semantic Web, held in conjunction with IUI 2011 (VISSW 2011). Palo Alto, CA, USA.

National Conferences and Journals

  1. Cena, F., Rapp, A., Marcengo, A., Brizio, A., Hilviu, D. & Tirassa, M. (2014). Internet of Things e affordance per il cambiamento dei comportamenti. In Atti dell'undicesimo convegno annuale dell'Associazione Italiana di Scienze Cognitive. NEA-SCIENCE - Giornale Italiano di neuroscienze, psicologia e riabilitazione,  - Anno 1 – Vol. 5. 2015. ISSN 2282-6009.