icona publicationsPublications

My publications on DBLP, Google Scholar

International Journals

  1. Rapp, A., Tirabeni, L. (2018). Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes. ACM Transactions on Computer-Human Interaction (TOCHI), 25(3), Article 16 (June 2018), 30 pages. doi: 10.1145/3196829.
  2. Rapp, A. (2018). Social game elements in World of Warcraft: Interpersonal relations, groups and organizations for gamification design. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2018.1461760
  3. Rapp, A., Cena, F., Marcengo, A. (2018). Editorial of the Special Issue on Quantified Self and Personal Informatics. Computers 2018, 7(1), 14. doi: 10.3390/computers7010014
  4. Rapp, A., Marcengo, A., Buriano, L., Ruffo, G., Lai, M., Cena, F. (2018). Designing a Personal Informatics System for Users without Experience in Self-tracking: A Case Study. Behaviour & Information Technology, 37(4), 335-366. doi: 10.1080/0144929X.2018
  5. Harviainen, J. T., Rapp, A. (2018). Multiplayer online role-playing as information retrieval and system use: An ethnographic study. Journal of Documentation, 74(3), 624-640. doi: 10.1108/JD-07-2017-0100.
  6. Cena, F., Likavec, S., Rapp, A. (2018). Real World User Model: Evolution of User Modeling Triggered by Advances in Wearable and Ubiquitous Computing. Information Systems Frontiers. doi: 10.1007/s10796-017-9818-3.
  7. Cena, F., Rapp, A., Likavec, S., Marcengo, A. (2018). Envisioning the Future of Personalization through Personal Informatics: A User Study. International Journal of Mobile Human Computer Interaction (IJMHCI), 10(1), 52-66. doi:10.4018/IJMHCI.2018010104
  8. Rapp, A., Marino, A., Simeoni, R., Cena, F. (2017). An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices. Behaviour & Information Technology, 36(11), 1193-1217, doi: 10.1080/0144929X.2017.1365170.
  9. Rapp. A. (2017). From games to gamification: A classification of rewards in World of Warcraft for the design of gamified systems. Simulation & Gaming, 48(3), 381-401. doi:10.1177/1046878117697147.
  10. Rapp. A. (2017). Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies. Interacting with computers, 29(5), 648-678. doi:10.1093/iwc/iwx001.
  11. Rapp, A., Tirassa, M. (2017). Know Thyself: A theory of the self for Personal Informatics. Human-Computer Interaction, 32 (5-6), 335-380. doi:10.1080/07370024.2017.1285704
  12. Rapp, A. (2017). Designing interactive systems through a game lens: An ethnographic approach. Computers in human behavior, 71, 455-468. doi:10.1016/j.chb.2015.02.048 ISSN: 0747-5632.
  13. Rapp, A., Cena, F. (2016). Personal Informatics for Everyday Life: How Users without Prior Self-Tracking Experience Engage with Personal Data. International Journal of Human-Computer Studies, 94, 1–17. doi:10.1016/j.ijhcs.2016.05.006.
  14. Rapp, A., Cena, F., Gena, C., Marcengo, A., Console, L. (2016). Using game mechanics for field evaluation of prototype social applications: a novel methodology. Behaviour & Information Technology, 35(3), 184-195. doi:10.1080/0144929X.2015.1046931.
  15. Rapp, A. (2015). A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. International Journal of Technology and Human Interaction 11(1), 67-82. doi:10.4018/ijthi.2015010105.
  16. Console, L., Antonelli, F., Biamino, G., Carmagnola, F., Cena, F., Chiabrando, E., Cuciti, V., Demichelis, M., Fassio, F., Franceschi, F., Furnari, R., Gena, C., Geymonat, M., Grimaldi, P., Grillo, P., Likavec, S., Lombardi, I., Mana, D., Marcengo, A., Mioli, M., Mirabelli, M., Perrero, M., Picardi, C., Protti, F., Rapp, A., Simeoni, R., Theseider Dupré, D., Torre, I., Toso, A., Torta, F., Vernero, F. (2013). Interacting With Social Networks of Intelligent Things and People in the World of Gastronomy. ACM Transactions On Interactive Intelligent Systems, vol. 3 Issue 1 2013, 38 pages. doi:10.1145/2448116.2448120 ISSN: 2160-6455.
  17. Cardillo, D., Rapp, A., Benini, S., Console, L., Simeoni, R., Guercio, E., Leonardi, R. (2011). The art of video MashUp: supporting creative users with an innovative and smart application. Multimedia Tools and Applications, Springer, 6-29. doi:10.1007/s11042-009-0449-7

International Conferences

  1. Rapp, A. (2018). Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 80, 15 pages. doi:10.1145/3173574.3173654
  2. Cena, F., Rapp, A., Musto, C., Lops, P. (2018) .Towards a Conceptual Model for Holistic Recommendations. In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization (UMAP '18). ACM, New York, NY, USA, 207-210. doi: 10.1145/3213586.3225248.
  3. Cena, F., Rapp, A., Mattutino, C. (2018). Personalized Spatial Support for People with Autism Spectrum Disorder. In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization (UMAP '18). ACM, New York, NY, USA, 233-238. doi: 10.1145/3213586.3225229.
  4. Musto, C., Rapp, A., Cena, F., Hopfgartner, F., Kay, J., and Semeraro, G. (2018). UMAP 2018 HUM (Holistic User Modeling) Workshop Chairs' Preface &Organization. In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization (UMAP '18). ACM, New York, NY, USA, 87-89. doi:10.1145/3213586.3226201.
  5. Rapp, A. (2018). Reflexive Ethnographies in Human-Computer Interaction: Theory and Practice. In Extended Abstracts Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper C27, 4 pages. doi: 10.1145/3170427.3170646
  6. Meder, M., Rapp, A., Plumbaum, T. and Hopfgartner, F. (2017). Data-driven gamification design. In Proceedings of the 21st International Academic Mindtrek Conference (AcademicMindtrek '17). New York: ACM, 255-258. doi: 10.1145/3131085.3131116.
  7. Rapp, A., Cena, F., Kay, J., Kummerfeld, B., Hopfgartner. F., Plumbaum, T., Larsen, J. E. Epstein, D. A., Gouveia, R. (2017). New frontiers of quantified self 3: exploring understudied categories of users. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). New York: ACM, 861-864. doi: 10.1145/3123024.3124456.
  8. Cena, F., Rapp, A., Tirassa, M., Boella, G., Calafiore, A., and Keller, R. (2017). Personalized interactive urban maps for autism: enhancing accessibility to urban environments for people with autism spectrum disorder. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). New York: ACM, 9-12. doi: 10.1145/3123024.3123148.
  9. Musto, C., Rapp, A., Bogina, V., Cena, F., Hopfgartner, F., Kay, J., Konopnicki, D., Kuflik, T., Mobasher, B., and Semeraro, G. (2017). UMAP 2017 THUM Workshop Chairs' Welcome & Organization. In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization (UMAP '17). New York: ACM, 368-369. doi: 10.1145/3099023.3099100
  10. Rapp, A., Cena, F., Boella, G., Antonini, A., Calafiore, A., Buccoliero, S., Tirassa, M., Keller, R., Castaldo, R., Brighenti, S. (2017). Interactive Urban Maps for People with Autism Spectrum Disorder. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). New York: ACM, 1987-1992. doi: 10.1145/3027063.3053145
  11. Rapp, A. (2016). The Value of Rewards: Exploring World of Warcraft for Gamification Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). New York: ACM, 253-259. doi:10.1145/2968120.2987721.
  12. Rapp, A., Cena, F., Hopfgartner, F., Hamari, J., Linehan. C. (2016). Fictional game elements: Critical perspectives on gamification design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). New York: ACM, 373-377. doi:10.1145/2968120.2968125.
  13. Marcengo, A., Rapp, A., Cena, F., Geymonat, M. (2016). The Falsified Self: Complexities in Personal Data Collection. In Proceedings of the HCI International Conference. In Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, Lecture Notes in Computer Science, vol. 9737, 351-358. Springer. doi:10.1007/978-3-319-40250-5_34.
  14. Rapp, A., Cena, F., Kay, J., Kummerfeld, B., Hopfgartner. F., Plumbaum, T., Larsen, J. E. Epstein, D. A., Gouveia, R. (2016). New frontiers of quantified self 2: going beyond numbers. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16). New York: ACM, 506-509. doi:10.1145/2968219.2968331.
  15. Rapp, A., Cena, F., Kay, J., Kummerfeld, B., Hopfgartner, F., Larsen, J., Van Den Hoven, E. (2016). FuturePD. the future of personal data: Envisioning new personalized services enabled by Quantified Self technologies. In CEUR Workshop Proceedings, vol. 1618, p. 1-3, Aachen:CEUR-WS, ISSN: 1613-0073
  16. Rapp, A., Cena, F., Kay, J., Kummerfeld, B., Hopfgartner. F., Plumbaum, T., Larsen, J. E. (2015). New frontiers of Quantified Self: finding new ways for engaging users in collecting and using personal data. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). New York: ACM, 969-972. doi:10.1145/2800835.2807947.
  17. Rapp A., Cena F. (2015). Affordances for Self-tracking Wearable Devices. In Proceedings of International Symposium on Wearable Computers, ISWC 2015. New York: ACM, 141-142. doi: 10.1145/2802083.2802090.
  18. Cena, F., Rapp, A., Marcengo, A., Brizio, B., Hilviu, D., Tirassa, M. (2015). The Role of Affordance in Cyber-Physical Systems for Behavioral Change. In Proceedings of COIOTE ’14, The First International Conference on Cognitive Internet of Things Technologies. Internet of Things. User-Centric IoT. Revised Selected Papers, Part I. Giaffreda, R. et al. (Eds). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 150-151, 82-86. Berlin: Springer. doi:10.1007/978-3-319-19656-5_13.
  19. Sarzotti, F., Lombardi, I., Rapp, A., Marcengo, A., Cena, F. (2015). Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self. In Proceedings of HCI International 2015, Universal Access in Human-Computer Interaction. Access to Interaction, Lecture Notes in Computer Science, vol. 9176, 518-527. Springer. doi:10.1007/978-3-319-20681-3_49.
  20. Rapp, A. (2014). Meaningful game elements for personal informatics. In Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program (ISWC '14 Adjunct). New York: ACM, 125-130. doi:10.1145/2641248.2642734.
  21. Rapp, A. (2014). A SWOT analysis of the gamification practices: Challenges, open issues and future perspectives. In Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics (AHFE 2014). In Advances in Affective and Pleasurable Design a cura di Yong Gu Ji, Sooshin Choi, 476-487. Danvers, MA: AHFE Conference.
  22. Rapp, A., Cena, F. Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics. (2014). In Proceedings of the HCI International Conference. In Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice Lecture Notes in Computer Science, vol. 8516, 613-622. Springer. doi:10.1007/978-3-319-07509-9_58.
  23. Rapp, A., Gena, C. (2014). Immersion and involvement in a 3D training environment: Experimenting different points of view. In Proceedings of IEEE International Conference Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA), 18-23. IEEE. doi:10.1109/CIVEMSA.2014.6841432
  24. Rapp, A., Hopfgartner, F., Plumbaum, T., Kay, J., Kummerfeld, B., Herder, E. (2014). LinkQS: Workshop on linking the quantified self (LQS 2014). In CEUR Workshop Proceedings. vol. 1210, p. 1-2, Aachen: CEUR-WS, ISSN: 1613-0073.
  25. Rapp, A. (2013). Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements. In Proceedings of Foundation of Digital Games 2013. ISBN: 978-0-9913982-0-1.
  26. Rapp, A., Marcengo, A., Geymonat, M., Simeoni, R., Console, L. (2013). E-inclusion as the next challenge for sustainable consumption. In Stephanidis, C. and Antona, M. (Eds.) Universal Access in Human-Computer Interaction. Design Methods, Tools, and Interaction Techniques for eInclusion. Lecture Notes in Computer Science, vol. 8009, 224-232, Berlin: Springer. doi:10.1007/978-3-642-39188-0_24.
  27. Rapp, A., Marcengo, M., Console, L., Simeoni, R. (2012). Playing in the wild: enhancing user engagement in field evaluation methods. In Proceeding of the 16th International Academic MindTrek Conference (MindTrek '12). New York: ACM, 227-228. doi:10.1145/2393132.2393180.
  28. Console, L., Biamino, G., Carmagnola, F., Cena, F., Chiabrando, E., Furnari, R., Gena, C., Grillo, P., Likavec, S., Lombardi, I., Mioli, M., Picardi, C., Theseider Dupré, D., Vernero, F., Simeoni, R., Antonelli, F., Cuciti, V., Demichelis, M., Franceschi, F., Geymonat, M., Marcengo, A., Mana, D., Mirabelli, M., Perrero, M., Rapp, A., Fassio, F., Grimaldi, P., Torta, F. (2012). WantEat: interacting with social networks of smart objects for sharing cultural heritage and supporting sustainability. In Proceedings of the 20th European Conference on Artificial Intelligence (ECAI2012). Montpellier: IOS Press Inc., 1005-1006. doi:10.3233/978-1-61499-098-7-1005
  29. Marcengo, A. Rapp, A., Console, L., Simeoni, R. (2012). Evaluating WantEat: A social network of people and objects. In Proceedings of AHFE 2012. In Rebelo, F., Soares, M. Advances in Usability Evaluations. Part 2. Boca Raton: CRC Press, 493-502. doi:10.1201/b12324-56.
  30. Antonelli, F., Biamino, B., Carmagnola, F., Cena, F., Chiabrando, E., Console, L., Cuciti, V., Demichelis, M., Fassio, F., Franceschi, F., Furnari, R., Gena, C., Geymonat, M., Grimaldi, P., Grillo, P., Guercio, E., Likavec, S., Lombardi, I., Mana, D., Marcengo, A., Mioli, M., Mirabelli, M., Perrero, M., Picardi, C., Protti, F., Rapp, A., Sandon, R., Simeoni, R., Theseider Dupré, D., Torre, I., Toso, A., Torta, F., Vernero, F. (2012). Wheeling around with Wanteat: Exploring Mixed Social Networks in the Gastronomy Domain. In Proceedings of the 2012 ACM international conference on Intelligent User Interfaces (IUI '12). New York: ACM, 321-322. doi:10.1145/2166966.2167033.
  31. Cena, F., Antonelli, F., Biamino, B., Carmagnola, F., Chiabrando, E., Console, L., Cuciti, V., Demichelis, M., Fassio, F., Franceschi, F., Furnari, R., Gena, C., Geymonat, M., Grimaldi, P., Grillo, P., Guercio, E., Likavec, S., Lombardi, I., Mana, D., Marcengo, A., Mioli, M., Mirabelli, M., Perrero, M., Picardi, C., Protti, F., Rapp, A., Sandon, R., Simeoni, R., Theseider Dupré, D., Torre, I., Toso, A., Torta, F., Vernero, F. (2012). Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences. In proceedings of ENTER2012, eTourism Present and Future Services and Applications. WIEN: Springer Wien, 179-190. doi:10.1007/978-3-7091-1142-0_16.
  32. Marcengo, A., Rapp, A. (2011). GeoDrinking: how to extract value from an extended social wine drinking experience. In Proceedings of HCI International 2011. In Stephanidis, C. (Ed.). Universal Access in Human Computer Interaction. Context Diversity. Lecture Notes in Computer Science, vol. 6767, 56-65, Berlin: Springer. doi:10.1007/978-3-642-21666-4_7.
  33. Marcengo, A., Rapp, A., Guercio, E. (2010). The Personas Layering Framework applied to consumer service design for automotive market. In Proceedings of the 3th International Conference on Applied Human Factors and Ergonomics (AHFE 2010). In Karwowski, W., Salvendy, G. and Tsinghua University (Eds.) Advances in Human Factors, Ergonomics, and Safety in Manufacturing and Service Industries. Boca Raton: CRC Press, 310-319. doi:10.1201/EBK1439834992-33.
  34. Rapp, A., Cardillo, D., Simeoni, R. Console, L. (2009). Being a self-director: enhance user creativity with a video mash up tool. In Proceedings of the International Conference on Advances in Computer Enterntainment Technology (ACE '09). New York: ACM, 358-361. doi:10.1145/1690388.1690459.
  35. Marcengo, A., Guercio, E., Rapp, A. (2009). Personas Layering: a cost effective model for service design in medium-long term Telco research projects. In Kurosu M. (Ed.) Human Centered Design. Lecture Notes in Computer Science, vol. 5619. Heidelberg: Springer, 256-265. doi:10.1007/978-3-642-02806-9_30.
  36. Castrogiovanni, P., Guercio, E., Marcengo, A., Martini, G., Rapp, A. (2009). Telco@Home: a seamless communication project with a user perspective. In Ambient Intelligence and Smart Environments, Volume 2: Intelligent Environments 2009. Amsterdam: IOS Press, 437-444. doi: 10.3233/978-1-60750-034-6-437.
  37. Simeoni, R., Geymonat, M., Guercio, E., Perrero, M., Rapp, A., Tesauri, F. Montanari, R. (2008). Where Have You Ended Up Today? Dynamic TV and the Inter-tainment Paradigm. In Proceedings of the 6th European conference on Changing Television Environments, Lecture Notes in Computer Science, vol. 5066. Heidelberg: Springer, 238-247. doi:10.1007/978-3-540-69478-6_32.
  38. Vellar, A. Simeoni, R., Montanari, R. Rapp, A. (2008). A Parasocial Navigation Concept for Movie Discovery. In Proceedings of Interfaces and Human Computer Interaction (IHCI) 2008, 291-296. ISBN: 978-972-8924-59-1.
  39. Simeoni, R. Etzler, L. Guercio, E., Perrero, M., Rapp, A. Montanari, R. Tesauri, F. (2007). Innovative TV: From an Old Standard to a New Concept of Interactive TV - An Italian Job. In Jacko, J. A. (Ed.) Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, Lecture Notes in Computer Science, vol. 4552. Heidelberg: Springer, 971-980. doi:10.1007/978-3-540-73110-8_107

Books, book chapters and curatorships

  1. Rapp, A. (2018). Autoethnography in Human-Computer Interaction: Theory and Practice. In Filimowicz, M. and Tzankova, V. (eds.), New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies, Human–Computer Interaction Series, 25-42. Cham: Springer. doi: 10.1007/978-3-319-73374-6_3.
  2. Rapp, A. (2015). A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. In Information Resources Management Association (ed.), Gamification: Concepts, Methodologies, Tools, and Applications. Hershey, PA: IGI Global, 32-48. doi:10.4018/978-1-4666-8200-9.ch003.
  3. Marcengo, A., Rapp, A. (2014). Visualization of Human Behavior data: the Quantified Self. In Huang, M. L. and Huang, W. (eds.), Innovative Approaches of Data Visualization and Visual Analytics. Hershey, PA: IGI Global, 236-265. doi:10.4018/978-1-4666-4309-3.ch012.
  4. Rapp, A., Cena, F. Hopfgartner, F. Hamari, J., Linehan, C. (Eds.) (2016). FGE 2016 Fictional Game Elements 2016. Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), CEUR Workshop Proceedings, Vol. 1715, ISSN 1613-0073.
  5. Meder, M., Rapp, A., Plumbaum, T., Hopfgartner, F. (Eds.) (2017). DDGD 2017 Data-Driven Gamification Design. Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), CEUR Workshop Proceedings, Vol. 1978, ISSN 1613-0073.

International Workshops

  1. Rapp, A., Cena, F., Mattutino, C., Calafiore, A., Schifanella, C., Grassi, E., and Boella, G. (2018). Holistic User Models for Cognitive Disabilities: Personalized Tools for Supporting People with Autism in the City. In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization (UMAP '18). ACM, New York, NY, USA, 109-113. doi: 10.1145/3213586.3226220.
  2. Rapp, A., Cena, F., Tirassa, M., Boella, G., Calafiore, A., and Keller, R. (2017). Tracking personal movements in urban environments: personalized maps for people with autism spectrum disorder. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). New York: ACM, 883-886. doi:10.1145/3123024.3125507.
  3. Rapp, A., Cena, F., Boella, G., Antonini, A., Calafiore, A., Buccoliero, S., Tirassa, M. (2017) Interactive Maps for Cognitive Disabilities. In Proceedings of CHI 2017 Workshop HCIxDementia. https://openlab.ncl.ac.uk/dementiahci/organizers-and-community-partners/
  4. Calafiore, A., Rapp, A. (2016). Gamifying the City: Pervasive Game Elements in the Urban Environment. Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), vol. 1715. ISSN: 1613-0073.
  5. Rapp, A., Marcengo, A., Cena, F. (2016). Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study. UMAP 2016 Extended Proceedings. CEUR Workshop Proceedings, vol. 1618. ISSN: 1613-0073.
  6. Cena, F., Console, L., Gena, C., Marcengo, A., Rapp, A. (2016). A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage. AVI*CH 2016. CEUR Workshop Proceedings, vol. 1621, 11-14. ISSN: 1613-0073.
  7. Cena, F., Likavec, S., Rapp, A., Marcengo, A. (2016). An ontology for quantified self: capturing the concepts behind the numbers. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16). New York: ACM, 602-604. doi:10.1145/2968219.2968329.
  8. Matassa, A., Rapp A. (2015). Map-making: designing a mobile application for enhancing memories’ retrieval. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '15). New York: ACM, 994-1001. doi:10.1145/2786567.2794318.
  9. Cena, F., Likavec, S., Rapp, A. (2015). Quantified Self and Modeling of Human Cognition. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). New York: ACM, 1021-1026. doi:10.1145/2800835.2800954.
  10. Rapp, A., Cena, F., Hilviu, D., Tirassa, M. (2015). Human Body and Smart Objects. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). New York: ACM, 939-943. doi:10.1145/2800835.2806204.
  11. Hilviu, D., Rapp, A. (2015). Narrating the Quantified Self. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). New York: ACM, 1051-1056. doi:10.1145/2800835.2800959.
  12. Cena, F., Likavec, S., Rapp, A., Deplano, M., Marcengo, A. (2014). Ontologies for Quantified Self: a Semantic Approach. In Workshop Proceedings of 25th ACM Conference on Hypertext and Social Media, HT ‘14. CEUR Workshop Proceedings, vol. 1210. ISSN:1613-0073.
  13. Cena, F., Lombardi, I., Rapp, A., Sarzotti, F. (2014). Self-monitoring of Emotions: a novel Personal Informatics Solution for an Enhanced Self-Reporting. In Workshop Proceedings of the 22nd Conference on User Modeling, Adaptation and Personalization UMAP ‘14. CEUR Workshop Proceedings, vol. 1181. ISSN:1613-0073.
  14. Matassa, A., Rapp, A., Simeoni, R. (2013). Wearable accessories for cycling: tracking memories in urban spaces. In Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication (UbiComp '13 Adjunct). New York: ACM, 415-424. doi:10.1145/2494091.2495973.
  15. Matassa, A., Rapp, A., Simeoni, R. (2013). Designing for smart cities: connecting and binding citizens to urban spaces through a new wearable interactive system. In Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication (UbiComp '13 Adjunct). New York: ACM, 757-760. doi:10.1145/2494091.2496003.
  16. Rapp, A., Marcengo, A., Simeoni, R., Console, L. (2013). Playing while Testing: How to Gamify a User Field Evaluation. In Proceedings of CHI 2013 Workshop Designing Gamification: Creating Gameful and Playful Experiences.
  17. Simeoni R., Marino A., Rapp A., Vernero F. (2012). WantEat and Reward: Slow Technologies for Food. In Proceedings of Workshop on Slow Technology: Critical Reflection and Future Directions, held in conjunction with Designing Interactive Systems Conference (DIS 2012). Newcastle, UK 2012.
  18. Simeoni, R., Marcengo, A., Grimaldi, P., Fassio, F., Console, L., Rapp, A., Torta, F., et al. (2012). WantEat: an app for supporting sustainable gastronomy. In Proceedings of Workshop on Food for Thought: Designing for Critical Reflection on Food Practices, held in conjunction with Designing Interactive Systems Conference (DIS 2012). Newcastle, UK 2012.
  19. Console, L., Biamino, G., Carmagnola, F., Cena, F., Chiabrando, E., Furnari, R., Gena, C., Grillo, P., Likavec, S., Lombardi, I., Mioli, M., Picardi,C., Rapp, A., Vernero, F., Simeoni, R., Antonelli, F., Cuciti, V., Demichelis, M., Franceschi, F., Marina, G., Marcengo, A., Mana, D., Mirabelli, M., Perrero, M., Protti, F., Fassio, F., Grimaldi, P., Torta, F. (2012). WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage. In Workshop and Poster Proceedings UMAP 2012. CEUR workshop proceedings, vol. 872. ISSN: 1613-0073.
  20. Biamino, G., Grillo, P., Lombardi, I., Marcengo, A., Rapp, A., Simeoni, R., Vernero, F. (2011). “The Wheel”: an innovative visual model for interacting with a social web of things. In Workshop on Visual Interfaces to the Social and Semantic Web, held in conjunction with IUI 2011 (VISSW 2011). CEUR workshop proceedings, vol. 694. ISSN: 1613-0073.

National Conferences and Journals

  1. Rapp, A., Gena, C. (2016). Riprogettare StudyinTorino: Un approccio user-centered per favorire la comunicazione tra istituzioni e studenti. Rivista italiana di ergonomia, 11-12, 68-78. ISSN 2037-3910.
  2. Rapp, A., Cena, F. (2016). Mente, computazione, interazione. In Proceedings of Mind the Gap: Brain, Cognition and Society - 13th Annual Conference of the Italian Association for Cognitive Sciences. ISBN 978-88-7590-104-2.
  3. Cena, F., Rapp, A., Marcengo, A., Brizio, A., Hilviu, D. & Tirassa, M. (2014). Internet of Things e affordance per il cambiamento dei comportamenti. In Atti dell'undicesimo convegno annuale dell'Associazione Italiana di Scienze Cognitive. NEA-SCIENCE - Giornale Italiano di neuroscienze, psicologia e riabilitazione. ISSN 2282-6009.