International Journals
- Rapp. A. (2017). From games to gamification: A classification of rewards in World of Warcraft for the design of gamified systems. Simulation & Gaming. doi:10.1177/1046878117697147
- Rapp. A. (2017). Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies. Interacting with computers. doi:10.1093/iwc/iwx001.
- Rapp, A., Tirassa, M. (2017). Know Thyself: A theory of the self for Personal Informatics. Human-Computer Interaction. doi:10.1080/07370024.2017.1285704
- Rapp, A., Cena, F. (2016). Personal Informatics for Everyday Life: How Users without Prior Self-Tracking Experience Engage with Personal Data. International Journal of Human-Computer Studies, 94, 1–17.
- Rapp, A., Cena, F., Gena, C., Marcengo, A. & Console, L. (2016). Using game mechanics for field evaluation of prototype social applications: a novel methodology. Behaviour & Information Technology, doi:10.1080/0144929X.2015.1046931
- Rapp, A. (2015). Designing interactive systems through a game lens: An ethnographic approach. Computers in human behavior, doi:10.1016/j.chb.2015.02.048
- Rapp, A. (2015). A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. International Journal of Technology and Human Interaction 11(1), 2015.
- Console, L., Antonelli, F., Biamino, G., Carmagnola, F., Cena, F., Chiabrando, E., Cuciti, V., Demichelis, M., Fassio, F., Franceschi, F., Furnari, R., Gena, C., Geymonat, M., Grimaldi, P., Grillo, P., Likavec, S., Lombardi, I., Mana, D., Marcengo, A., Mioli, M., Mirabelli, M., Perrero, M., Picardi, C., Protti, F., Rapp, A., Simeoni, R., Theseider Dupré, D., Torre, I., Toso, A., Torta, F., and Vernero, F. (2013). Interacting With Social Networks of Intelligent Things and People in the World of Gastronomy ACM TRANSACTIONS ON INTERACTIVE INTELLIGENT SYSTEMS, vol. 3 Issue 1 2013
- Cardillo, D., Rapp, A., Benini, S., Console, L., Simeoni, R., Guercio, E., Leonardi, R. (2011). The art of video MashUp: supporting creative users with an innovative and smart application. Multimedia Tools and Applications, Springer, February 2011: 6-29.