Workshop program

Keynotes - Celebrating INT's 10th Edition!

Mark O. Riedl Computational Narrative Intelligence: Past, Present, and Future

Narrative intelligence is the ability to craft, tell, understand, and respond affectively to stories. In this talk I will attempt to make the case that instilling artificial intelligences with computational narrative intelligence affords a number of applications beneficial to humans beyond purely entertainment. The talk will cover a brief history of computational narrative intelligence (including the provenance of the history of the Intelligent Narrative Technologies workshop series) and lay a vision for the future of the field, open problems in computational narrative intelligence, and the potential for computational narrative intelligence research to address some of the most important challenges in artificial intelligence and machine learning.

Dr. Mark Riedl is an Associate Professor in the Georgia Tech School of Interactive Computing and director of the Entertainment Intelligence Lab. Dr. Riedl’s research focuses on human-centered artificial intelligence—the development of artificial intelligence and machine learning technologies that understand and interact with human users in more natural ways. Dr. Riedl’s recent work has focused on story understanding and generation, computational creativity, explainable AI, and teaching virtual agents to behave safely. His research is supported by the NSF, DARPA, ONR, the U.S. Army, U.S. Health and Human Services, Disney, and Google. He is the recipient of a DARPA Young Faculty Award and an NSF CAREER Award.

Brian Magerko TBA


Preliminary program

Day 1, October 5 2017

Welcome 9:00am - 9:05am

Keynote (Chair: Michael Young) 9:05am - 10:05am
Mark O. Riedl. Computational Narrative Intelligence: Past, Present, and Future

Session I (Chair: Justus Robertson) 10:5am - 10:30am
David Winer and R. Michael Young. A Specialized Corpus For Film Understanding [L]

Coffee break

Session II (Chair: Mark Finlayson) 11:00am - 12:30am
Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón. Towards End-to-end Natural Language Story Generation Systems [L]
David Winer and R. Michael Young. Automated Screenplay Annotation for Extracting Storytelling Knowledge [L]
Jenna Bellassai, Andrew Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu and Olivia Connolly. Unsupervised Text Classification for Natural Language Interactive Narratives [L]
James Niehaus, R. Michael Young, Scott Neal Reilly, Peter Weyhrauch and James Tittle. Towards Intelligent Narrative-Based Interfaces for Information Discovery [S]


Narrative game jam 1 (Organizer: Riccardo Fassone) 2:00pm - 3:30pm

Coffee break

Narrative game jam 2 4:00am - 5:30am

Day 2, October 6 2017

Keynote 9:00am - 10:00am
Brian Magerko (Chair: Andrew Gordon)

Poster pitch 10:00am - 10:30am

Coffee break

Poster session 11:00am - 11:30am

Session III (Chair: Chris Martens) 11:30am - 12:30am
Stephen Ware. Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations [L]
Duri Long, Sanjana Gupta, Brian Magerko and Jessica Anderson. The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience [L]
Leonid Berov. Towards a Computational Measure of Plot Quality Based on Embedded Narratives [S]


Session IV (Chair Stephen Ware) 2:00pm - 3:30pm
Labiba Jahan, Geeticka Chauhan and Mark A. Finlayson. Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives [L]
Justus Robertson, Adam Amos-Binks and R. Michael Young. Directing Intentional Superposition Manipulation [L]
R. Michael Young. Sketching a generative model of intention management for characters in stories: Adding intention management to a belief-driven story planning algorithm [S]
Markus Eger and Chris Martens. Character Beliefs in Story Generation [S]

Coffee break

Session V (Chair: Julio Bahamón) 4:00pm - 5:30pm
Adam Amos-Binks, Colin Potts and R. Michael Young. Planning Graphs for Efficient Generation of Desirable Narrative Trajectories [L]
Brandon Thorne and R. Michael Young. Generating Stories that Include Failed Actions by Modeling False Character Beliefs [L]
Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez and Andrew Gordon. "The Long Walk" From Linear Film to Interactive Narrative [S]
Justus Robertson and R. Michael Young. Narrative Mediation as Probabilistic Planning [S]


Narrative Game Jam

A narrative game jam is a collaborative event in which participants come together to design, prototype and/or develop one or more games whose main focus is narrative and storytelling. The aim of the event is to cooperatively develop innovative or unexpected ways to incorporate narrative into games, and to deepen our understanding of how storytelling works within the medium through practice.

The jam at INT will be organized by Riccardo Fassone. The game jam will have a fixed length (4 hours) and the participants, depending on their number, will be divided into teams. The NGJ is not a competitive event, but rather a way to learn, research, and share ideas about games and narratives by making playable objects.

The participation to the narrative game jam at INT is free. Please write an email to and to register (before September 15, 2017). Details and final schedule will be provided later.