Slovak Republic Eurologo 2007

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Contents

Ivan Kalaš
Editorial

Keynote Presentations

Wallace Feurzeig
Toward a Culture of Creativity: A Personal Perspective on Logo’s Early Years, Legacy, and Ongoing Potential
Celia Hoyles
Policy and Practice: a Logo Vision
Eric Klopfer
StarLogo TNG – Making game and simulation development accessible to students and teachers
Chronis Kynigos
Half-baked Logo microworlds as boundary objects in integrated design
Richard Noss
Another look back and forward

Plenary Presentations

Pavel Boytchev
Design and Implementation of a Logo-based Computer Graphics Course
James Edward Clayson
Radical bricolage: making the liberal arts coherent
Brian Harvey
How Not to Use Computers to Teach Kids
Ken Kahn
Should LOGO Keep Going FORWARD 1?
Erich Neuwirth
Musical abstractions and programming paradigms
Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo
Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System
Evgenia Sendova, Toni Chehlarova, Pavel Boytchev
Words are silver, mouse-clicks are gold?
Gary S. Stager
Towards the Construction of a Language for Describing the Learning Potential of Computing Activities
Márta Turcsányi-Szabó, Attila Paksi
Logo practice: from “turtling” to interactivity
José Armando Valente
ICT Appropriation by Digitally Excluded Communities: the role of the learning context

Panel Discussion

Knowledge vs Creativity: A False Dichotomy (Evgenia Sendova - moderator)

Papers

Sueli de Abreu
Constructing a space: computational environment applied to a psychopedagogic evaluation process
Efi Alexopoulou, Chronis Kynigos, Christos Markopoulos
Changing a half-baked 3d navigational game
Dimitris Alimisis, Michele Moro, Javier Arlegui, Alfredo Pina, Stassini Frangou, Kyparissia Papanikolaou
Robotics & Constructivism in Education: the TERECoP project
Dimitris Alimisis
Teacher Education to Promote Constructivist Use of ICT: Study of a Logo-based Project
Maria Vittoria Bedin, Michele Moro
Turtles with Roles: an application of an Object Oriented Pattern in JxLogo
Enís Castellanos
The use of the transcendental method for helping students to learn with Logo
Verónica Contreras-Valencia, Ana Isabel Sacristán
A Logo-based didactic sequence for the learning of numerical systems by high-school students
Tiago Correia, Secundino Correia
Natural Visual Programming Languages
Tünde Dancsó
The ICT literacy in the OECD countries
G. Barbara Demo, Giovanni Marcianó
Contributing to the Development of Linguistic and Logical Abilities through Robotics
Mícheál Ó Dúill
Logo: an object to think with
Elizabeth Esparza-Cruz, Ana Isabel Sacristán
Stimulation of the development of spatial Euclidean relations through Logo programming activities
Károly Farkas, Ildikó Tasnádi
Magic Imagine
Izabella Foltynowicz
Cycloids and limaçons in the turtle graphics
Gerald Futschek
Logo-like Learning of Basic Concepts of Algorithms - Having Fun with Algorithms
Katerina Glezou, Maria Grigoriadou
A novel didactical approach of the decision structure for novice programmers
Paulo C. M. Guerreiro, Vítor M. M. Vieira, Fernando G. Lobo
Disguised Programming as a Teaching Aid for Students with Special Needs
Ján Guniš, Ľubomír Šnajder, Valentína Gunišová, Zuzana Szabóová, Andrea Hricová
PALMA junior – programming competition in Imagine
Ivailo Ivanov, Vessela Ilieva
ICT competition for kids
Jesús Jiménez-Molotla, Alessio Gutiérrez-Gómez, Ana Isabel Sacristán
Painless Trigonometry: a tool-complementary school mathematics project
Wanda Jochemczyk , Witold Kranas, Katarzyna Olędzka
Logo in Polish Schools - cases
Wanda Jochemczyk, Katarzyna Olędzka
Turtle and children on Moodle e-learning platform
Ian Jones
A Logo-based Task for Arithmetical Activity
Sofia Kasola, Chris Panagiotakopoulos, Panagiotis Pintelas
Using Microworlds-Pro to support Effectively the educational Process
JongHye Kim, SookKyoung Choi, HanSung Kim, JeongA Jang, WonGyu Lee
Comprehension of OOP Concepts using Dolittle in elementary school
Márta Kőrös-Mikis
A Glance at the Foyer of the Future
Shuji Kurebayashi, Susumu Kanemune, Toshiyuki Kamada, Yasushi Kuno
The Effect of Learning Programming with Autonomous Robots for Elementary School Students
Irina Kuznetsova, Sophia Gorlitskaya
Practical Logo Team Competitions
Chronis Kynigos, Maria Latsi
Turtle’s navigation and manipulation of geometrical figures constructed by variable processes in a 3d simulated space
Daniela Lehotská, Andrea Hrušecká
Imagine Logo based magazine
Gabriela Lovászová, Viera Palmárová
Introduction to Nondeterminism
Sylvia Martinez
Student-Centered Support Systems to Sustain Logo-like Learning
Ingrid Nagyova, Jana Hruskova
Multimedia application in teaching computer skills
Stéphane Norte, Paulo A. Condado, Fernando G. Lobo
Learning Logo at a high school: Constructionism versus Objectivism
Janka Pekárová, Andrea Hrušecká
Logo in Lifelong Learning
Andrej Petráš
Process of educational software development
Pavel Petrovič
Program your NXT robot with Imagine
Brigitta Réthey-Prikkel, Márta Turcsányi-Szabó
Design and evaluation of Maths related programs for special education
Chris Roe, Meurig Beynon
Dependency by definition in Imagine-d Logo: applications and implications
Sergei Soprunov, Elena Yakovleva
Turtle competitions in MicroWorlds EX
Takeo Tatsumi, Mitaro Namiki
Musical Method in Programming Education
Peter Tomcsányi
Synchronising processes in Imagine Logo: Why and How
Monika Tomcsányiová
Transforming activities from workbooks for preschoolers into computer games
Adriana Sobreira Torres
Creating games in Imagine for pre school
Dana Tržilová, Jiří Vaníček
Procedural building-up of geometrical object in concepts and strategies of primary school pupils
Katsuhide Tsushima, Shinjiro Wada, Masayuki Ueno, Noboru Ashida
NeGAS: Authoring System for 3DCG using extended turtle metaphor
Alla A. Vitukhnovskaya
MicroWorlds Potential for Creating Educational Software for School
Michael Weigend
Logo Nanoworlds

Workshops

Izabella Foltynowicz
Cycloids and limaçons in the turtle graphics
Martina Kabátová, Janka Pekárová
LEGO Robots for Classroom Experiments
Ken Kahn
The BehaviourComposer: A way for students to build computer programs without first learning to program
Pavel Petrovič, Ronald Weiss
Programming Robots in Logo
Simonetta Siega
LOGO and NQCbaby – programming Microworlds and Robots according to Logo Philosophy


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Department of Informatics Education
Department of Informatics Education
Warsaw, Poland
Porto, Portugal
Linz, Austria
Sofia, Bulgaria
Budapest, Hungary
Birmingham, UK
Anavisos, Greece
Parma, Italy
Gent, Belgium
Dublin, Ireland